Monday, November 9, 2009

This Cat Is Horseshit - Final-ish Build

Pretty close to done with this one. I added an extra difficulty mode, changed up the interface and graphics, and tweaked the mechanics.

Monday, October 19, 2009

Ripple Dot Zero

My future favorite game. Beautiful colorful spritework. Yamaha-style Sega Genesis synths. It's the real Rocket Knight sequel as far as I'm concerned.

Monday, August 17, 2009

Shnabubula - Playing Super Mario World While Taking Mushrooms

Holy cow, what a tour de force. This is an incredible Super Mario World Medley/Jam Session injected with healthy dose of soul and humor by Shnabubula using the original Super Nintendo soundfonts. The final few minutes are pretty mind blowing. Take ten minutes out of your time and listen to this insane thing.

Saturday, August 15, 2009

Mike the Cat's Legal Defense Fund: Demo 2

I finally made some more levels for Mike the Cat's Legal Defense Fund.

You can download the demo HERE. It's about 12 MB.

It includes three new challenge levels, an overhauled engine and some tweaks to the original levels. My microphone is broken, so I unfortunately wasn't able to record new dialogue for the CEO character. If you want to level select, you can press "d" on the title screen. I think I might whip out a couple of more CBS Storybreak remixes for special levels. Now that I have a better engine and have basically made it from the ground up, I'm going to try to push myself to work on a level or so a week. It's good to have the muse back.

Thursday, June 25, 2009

I'm starting a resource for Kabuki Quantum Fighter

Kabuki Quantum Fighter has always held my fascination for some reason. It is basically a mediocre Ninja Gaiden clone, but it's uniqueness is weirdly mesmering to me. I do tend to like "guy goes into the computer" stories, I suppose. I started a small fansite at It's kind of sparse right now, but I'll add more things as time goes on. There really wasn't enough info on the game in general out there, so I hope someone enjoys it as much as I do.

Tuesday, June 9, 2009

This Cat Is Horseshit

A videogame I'm developing for Something Awful's Development Challenge IV. The theme is Deals with the Devil. The game is called This Cat Is Horseshit. It's the Garbage Pail to the Cabbage Patch of Petz games. You have to pet sit for Satan's unruly nightmare cat. Working now on AI for the cat and balancing the resource management. This engine test is being manually controlled to show off the early level design. Here is a demo of the theme song.

Sunday, April 26, 2009

The Jasper Jackalope OST

Jasper Jackalope is a theoretical platformer created by the theoretical Olivo Instant Grits Company.  In every commerical Jasper has to protect his grits from the evil Cecil Coyote.  The game itself is an homage to Sonic the Hedgehog.  I decided to make this soundtrack before I made the actual game.  The songs are fun cut and paste chiptune samples with some beatboxing laid over the top and I realy like the sound.  I offered some of these loops for Dave Kelly to use on Something Awful's Flash Tub a while back and it was pretty cool when he actually did!  Here is the first draft of most of the soundtrack to Jasper Jackalope.  I still probably need a continue song and maybe a game over.

Friday, April 24, 2009


Pandaland is a Windows platformer based around Swedish indie-girl culture.  It was first announced about 2 years ago, but the creators finally got around to finishing it up.  It's about as difficult and lengthy as your average promotional flash game (although there is a hidden hard mode), but the chiptunes and pixel art 110% nail a perfect "informed-by-but-better-than-NES" aesthetic that for once doesn't feel like a programmer who couldn't afford artists.  Using up to jump is kind of weird and Amiga-y, but this thing really sings and swings.  A perfect videogame after dinner mint.  Go play it!

Monday, April 20, 2009

The Robots of George Beker

As a kid with and interest in designing games, I would pore over BASIC code copying and pasting and remixing things into my own weirdo designs (which I still basically do.  I should really learn a proper language someday) .  In a a few of the programming books, there were wonderful, lively illustrations by George Beker.  Beker took the metaphor of a computer playing a game to it's logical end, an drew robots engaged in simulated activities.  The drawings are a lot of fun and remind me a little bit of the dozens of robot jokes from Futurama.  I wouldn't be surprised if the very nerdy writing staff of that show might have taken some inspiration from Beker's doodles.  Here are some of my favorites:

The Unbridled Enthusiasm of 1980's era Caucasian Youth

They're fruit go
Some of Link and Mario
Boogie Boogie to the sound
C'mon, baby, let's get down
Jammin all over the place
Keep it movin'
Don't be late
Yeah, baby, work it out
C'mon, ya'll, twist and shout
Talkin' about those fruit snacks
They come in bright packs
So we like 'em like that
And I'll bring some back

Super Mario (Real Fruit Snacks)
Nintendo (Fruit Snacks to go go)
Super Mario (Real Fruit Snacks)
Nintendo (With characters of Nintendo)
Super Mario (Real Fruit Snacks)
Nintendo (Let your fingers snap)
Super Mario (Real Fruit Snacks)
Nintendo (While you do the Mario rap)

Princess Toadstool is my friend
So sing along to the end
Dance Dance Dance to the beat
Move my body in my seat
Party all day and night
Make it loose
Keep it tight
Like 1 2 3
Or Mario, Toad, and Luigi
Do your dance
Dancing machine
Don't be dirty
Keep it clean
Move to the east...and west
Shake your body and nothing less


Move quick around the land
Everybody just clap your hands
Party with me...and Shyguy
C'mon try try try
Princess Zelda, sing your song
Cause Link won't be long
Listen to the words...I say
There's gonna be a brighter day
Yeah Yeah Yeah
Keep it movin'
Now you're jammin'
And I'm groovin'
If I try really hard
Maybe I might be a star

Chorus x 2

Monday, April 13, 2009

Mike The Cat's Legal Defense Fund

Mike the Cat's Legal Defense Fund is a game where you play as an bitter cat who has been financially screwed over by a greedy internet website.  He has to burst into the headquarters and face a gauntlet of challenges to get his money back.  I was inspired to make this game after playing through the arcade kusoge Trio the Punch.  I started working on this for the selectbutton Bakedown 2009 competition, but never followed up on it.  It is made in Multimedia Fusion and the levels are actually not too difficult to make.  Mike can shoot lasers from his eyes, breathe fire, play the electric guitar, and turn into a ghost.  He uses these skills to solve puzzles within the game.  From a conceptual standpoint, I still need to decide how many overall levels the game will have.  I programmed a snakes and ladders style-backend thinking I was going to build a hundred levels, but I'm not sure I can come up with that many interesting ideas within the framework of the engine.

The theme you hear throughout the game is a remix I made of the CBS Storybreak theme song, which was one of my absolute favorite songs as a kid.  The sound effects are from and sfxr.  I really need to set aside some time every week to continue working on this one because it's actually very fun to build for.

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