Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Friday, April 24, 2009

Pandaland


Pandaland is a Windows platformer based around Swedish indie-girl culture.  It was first announced about 2 years ago, but the creators finally got around to finishing it up.  It's about as difficult and lengthy as your average promotional flash game (although there is a hidden hard mode), but the chiptunes and pixel art 110% nail a perfect "informed-by-but-better-than-NES" aesthetic that for once doesn't feel like a programmer who couldn't afford artists.  Using up to jump is kind of weird and Amiga-y, but this thing really sings and swings.  A perfect videogame after dinner mint.  Go play it!

Monday, April 20, 2009

The Robots of George Beker

As a kid with and interest in designing games, I would pore over BASIC code copying and pasting and remixing things into my own weirdo designs (which I still basically do.  I should really learn a proper language someday) .  In a a few of the programming books, there were wonderful, lively illustrations by George Beker.  Beker took the metaphor of a computer playing a game to it's logical end, an drew robots engaged in simulated activities.  The drawings are a lot of fun and remind me a little bit of the dozens of robot jokes from Futurama.  I wouldn't be surprised if the very nerdy writing staff of that show might have taken some inspiration from Beker's doodles.  Here are some of my favorites:
























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