Pretty close to done with this one. I added an extra difficulty mode, changed up the interface and graphics, and tweaked the mechanics.
Monday, November 9, 2009
Monday, October 19, 2009
Ripple Dot Zero
My future favorite game. Beautiful colorful spritework. Yamaha-style Sega Genesis synths. It's the real Rocket Knight sequel as far as I'm concerned.
Labels:
1990s,
indie,
konami,
music,
platformers,
rocket knight,
sega genesis,
sonic,
sparkster,
treasure
Monday, August 17, 2009
Shnabubula - Playing Super Mario World While Taking Mushrooms
Holy cow, what a tour de force. This is an incredible Super Mario World Medley/Jam Session injected with healthy dose of soul and humor by Shnabubula using the original Super Nintendo soundfonts. The final few minutes are pretty mind blowing. Take ten minutes out of your time and listen to this insane thing.
Saturday, August 15, 2009
Mike the Cat's Legal Defense Fund: Demo 2
I finally made some more levels for Mike the Cat's Legal Defense Fund.
You can download the demo HERE. It's about 12 MB.
It includes three new challenge levels, an overhauled engine and some tweaks to the original levels. My microphone is broken, so I unfortunately wasn't able to record new dialogue for the CEO character. If you want to level select, you can press "d" on the title screen. I think I might whip out a couple of more CBS Storybreak remixes for special levels. Now that I have a better engine and have basically made it from the ground up, I'm going to try to push myself to work on a level or so a week. It's good to have the muse back.
Labels:
cats,
design,
mike the cat,
multimedia fusion,
my games,
platformers,
robots
Thursday, June 25, 2009
I'm starting a resource for Kabuki Quantum Fighter
Labels:
1990s,
famicom,
kabuki quantum fighter,
nes,
platformers
Tuesday, June 9, 2009
This Cat Is Horseshit
A videogame I'm developing for Something Awful's Development Challenge IV. The theme is Deals with the Devil. The game is called This Cat Is Horseshit. It's the Garbage Pail to the Cabbage Patch of Petz games. You have to pet sit for Satan's unruly nightmare cat. Working now on AI for the cat and balancing the resource management. This engine test is being manually controlled to show off the early level design. Here is a demo of the theme song.
Labels:
cats,
design,
indie,
multimedia fusion,
my games,
programming,
videos
Sunday, April 26, 2009
The Jasper Jackalope OST
Jasper Jackalope is a theoretical platformer created by the theoretical Olivo Instant Grits Company. In every commerical Jasper has to protect his grits from the evil Cecil Coyote. The game itself is an homage to Sonic the Hedgehog. I decided to make this soundtrack before I made the actual game. The songs are fun cut and paste chiptune samples with some beatboxing laid over the top and I realy like the sound. I offered some of these loops for Dave Kelly to use on Something Awful's Flash Tub a while back and it was pretty cool when he actually did! Here is the first draft of most of the soundtrack to Jasper Jackalope. I still probably need a continue song and maybe a game over.
Labels:
jasper jackalope,
music,
my games,
platformers
Friday, April 24, 2009
Pandaland
Pandaland is a Windows platformer based around Swedish indie-girl culture. It was first announced about 2 years ago, but the creators finally got around to finishing it up. It's about as difficult and lengthy as your average promotional flash game (although there is a hidden hard mode), but the chiptunes and pixel art 110% nail a perfect "informed-by-but-better-than-NES" aesthetic that for once doesn't feel like a programmer who couldn't afford artists. Using up to jump is kind of weird and Amiga-y, but this thing really sings and swings. A perfect videogame after dinner mint. Go play it!
Monday, April 20, 2009
The Robots of George Beker
As a kid with and interest in designing games, I would pore over BASIC code copying and pasting and remixing things into my own weirdo designs (which I still basically do. I should really learn a proper language someday) . In a a few of the programming books, there were wonderful, lively illustrations by George Beker. Beker took the metaphor of a computer playing a game to it's logical end, an drew robots engaged in simulated activities. The drawings are a lot of fun and remind me a little bit of the dozens of robot jokes from Futurama. I wouldn't be surprised if the very nerdy writing staff of that show might have taken some inspiration from Beker's doodles. Here are some of my favorites:
The Unbridled Enthusiasm of 1980's era Caucasian Youth
They're fruit snacks...to go
Some of Link and Mario
Boogie Boogie to the sound
C'mon, baby, let's get down
Face
Jammin all over the place
Keep it movin'
Don't be late
Yeah, baby, work it out
C'mon, ya'll, twist and shout
Talkin' about those fruit snacks
They come in bright packs
So we like 'em like that
And I'll bring some back
Chorus:
Super Mario (Real Fruit Snacks)
Nintendo (Fruit Snacks to go go)
Super Mario (Real Fruit Snacks)
Nintendo (With characters of Nintendo)
Super Mario (Real Fruit Snacks)
Nintendo (Let your fingers snap)
Super Mario (Real Fruit Snacks)
Nintendo (While you do the Mario rap)
Princess Toadstool is my friend
So sing along to the end
Dance Dance Dance to the beat
Move my body in my seat
Party all day and night
Make it loose
Keep it tight
Like 1 2 3
Or Mario, Toad, and Luigi
Do your dance
Dancing machine
Don't be dirty
Keep it clean
Move to the east...and west
Shake your body and nothing less
Chorus
Move quick around the land
Everybody just clap your hands
Party with me...and Shyguy
C'mon try try try
Princess Zelda, sing your song
Cause Link won't be long
Listen to the words...I say
There's gonna be a brighter day
Yeah Yeah Yeah
Keep it movin'
Now you're jammin'
And I'm groovin'
If I try really hard
Maybe I might be a star
Chorus x 2
Monday, April 13, 2009
Mike The Cat's Legal Defense Fund
The theme you hear throughout the game is a remix I made of the CBS Storybreak theme song, which was one of my absolute favorite songs as a kid. The sound effects are from freesound.org and sfxr. I really need to set aside some time every week to continue working on this one because it's actually very fun to build for.
Labels:
design,
mike the cat,
multimedia fusion,
my games
Subscribe to:
Posts (Atom)
Categories
- 1980s (3)
- 1990s (4)
- ads (1)
- art (2)
- cats (3)
- design (5)
- famicom (2)
- indie (4)
- jasper jackalope (1)
- kabuki quantum fighter (1)
- konami (1)
- mario (1)
- mike the cat (2)
- multimedia fusion (4)
- music (3)
- my games (5)
- nes (2)
- platformers (7)
- programming (2)
- robots (2)
- rocket knight (1)
- sega (1)
- sega genesis (1)
- snes (1)
- sonic (1)
- sparkster (1)
- tengen (1)
- treasure (1)
- uk (1)
- videos (4)
- zx spectrum (1)
Links
- ActionButton.net
- AtariArchives.org
- auntie pixelante
- Clickteam
- Critical-Gaming Network - Blog
- EEGRA
- FORT90 Journal
- Game Developer Resarch Institute
- IndieGames.com - The Weblog
- insert credit
- Lost Garden
- Lost Levels
- MAWS
- Offworld
- The Brainy Gamer
- The Daily Click
- The Gamer's Quarter
- The Independent Gaming Source